In a world beyond imagination. In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair. Entire countries were wiped out in the blink of an eye when the devastating power of the Elements was unleashed – Elements summoned by dark rituals.
Retail v1.52a full patch (incl. In a world beyond imagination. In their immeasurable greed and constant thirst for power, the thirteen most powerful Mages of all time doomed the land, hurling it into an endless spiral of chaos and despair.
Continents shattered like glass, the pieces strewn about like leaves in the wind. Huge armies, bound by the the power of ancient runes, brought war and destruction to the lands that survived the initial onslaught. All that was left were a few islands, connected by magic portals. Now, only a few years after the end of the Convocation, evil is back – stronger and more powerful than ever before – to finish what was started. Yet there is still hope. The prophecies tell of a human.
A human damned to immortality, bound forever by the power of the blood runes. Soon, the time will come when the power of one may change the destiny of many.
SpellForce - The Order of Dawn by Phenomic Game Development - retail v1.52afull patchVersion 1.52a - January 19th, 2004Some problems were encountered with the Gold Edition of Spellforce and thelatest Patch 1.52, players were asked for a cd-key although the GE doesn'trequire one. This patch fixes that problem.Important: The patch is only necessary, if you are trying to play the GoldEdition together with our latest patch v1.52, but it works for all editions!Please keep in mind, that the patch includes several maps (Coop43darkKathai,Coop43lightKathai, Questplace) for the second Add-On 'Shadow of thePhoenix'. If you try to load one of these without having the second AddOninstalled, your system will crash.Version 1.52 - January 18th, 2004Here's the release of a new patch for all language versions of SpellForce,fixing some minor problems and logic issues. Also, the new netcode is nowreally capable of handling several players with different language versions,both in coop and pvp games. The problem with Gold Edition and the second addon,Shadow of the Phoenix, making internet games impossible, was fixed too.Version 1.38 - September 9th, 2004- While storing, it sometimes occurred that the program crashed,displaying the error message 'buffersize too small'. This no longer occurs.- Sometimes certain savegames crashed when patch 1.35 was installed viaSpellForce TOoD without the addon.
These savegames now function properly withpatch 1.38.- Sometimes during Freeplay mode, the Avatar was declared invalid whileloading, if the player died right after rising one level, and then saved thegame. This no longer occurs.- Languages were mixed up on computers when players with differinglanguage versions played against each other.- Problems with Fog Spell have been fixed.- Problems occurring in special cases when using the spells 'Dominate'and 'Charm' have been fixed.- The random function responsible for choosing the loot didn't pickcertain items at all. This has been fixed.- A display problem with TFT displays that are called via DVI has alsobeen fixed.Version 1.35 - July 20th, 2004Free game: invalid avatarsIf the user distributed remaining skill points while the avatar was respawning(after having died in Free Game Mode), this could cause the character to becomeinvalid. The game refuses to load save games containing such characters.It is no longer possible to distribute skill points during respawn.Problem using several shield spells simultaneously: Auras not working:Some auras would be ineffectual in such cases. This has been fixed.Error message in Character Select menu if no save game has been created.If the player quit the Character Select menu in order to reach the main menu,and if no save game existed, an Access Violation could sometimes occur. This isnow working correctly.Improved performance on Shal'DunAfter using the portals, performance problems sometimes occurred in this area.This is no longer the case.No more attacks vs. Friendly unitsIt was previously possible to attack friendly units using the keyboard.
Thishas been fixed.Portal travel during movie sequenceDuring ingame movie scenes, it was possible to enter a portal, potentiallycausing a program crash. Now it is only possible to enter portals after thescene.Janina no longer followsIn rare cases, Janina would simply stand still instead of following the playeraround.
This has been fixed.Spellfire problems in the FirefangsIf the player left the Firefangs area while the Spellfires quest was active,and later returned in order to solve it, then it would sometimes not bepossible to solve this quest. This has been fixed.Blocked unitsIn rare cases, the player's units would be blocked by neutral units, preventingthem from moving. With this patch, this will no longer happen. Unfortunately,if your save game contains such a situation, it cannot be fixed.Mirror sidequestIf you used the Altar before having found all three quest items, the questwould become impossible to solve. This has been fixed. Fixed a bug in the sound system: Playing for a long time would occasionallycause music and sound FX to stop.
Shockwave: This spell is now more efficient against units with highintelligence. Swapping runes during hero production sometimes caused heroes to lose theirequipment. This has been fixed.
Avatars with extremely high attribute values could sometimes causecalculation errors. This has been fixed. Installing the add-on would sometimes cause an error message in the mapGreydusk Vale (in the original Spellforce game). This has been fixed.Version 1.11 - March 31st, 2004- New convenience-functions: In the construction menu tool-tip of therespective type of building, you can now see how many existing buildings youhave and how many are currently being built.- Newly added soulstones are now named according to their position, evenwhen you load older saved-games.- Now you can exchange hero runes directly. Therefore, it is no longernecessary to remove a rune prior to inserting the new one.- Some quest bugs are fixed.Version 1.10 - February 18th, 2004Among the features are:- Over 30 new bindstones to improve travel time across the world ofSpellForce- Sort function for the Inventory- Auto-unequip for Heroes who are taken out of the runeboard- New Difficulty Level 'Hard': If you have already played SpellForce youcan find new challenges.